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Wiki / Professionals

3 Specialists

Professionals

Hired professionals are one-shot consumables you carry between levels in a run. They earn you alignment reads, force corrupt teammates to expose each other or give you back a spent role ability. Each one is a single use, and the rarer ones drop rarely on purpose.

Overview

There are three professionals: Detective, Interrogator and Janitor. Each one targets a single official. They are earned at the end of a level via a probability roll and stored in your run-wide inventory.

The drop chance for each professional climbs as you progress through a campaign. Roll order matters: Detective rolls first because it is the rarest, then Interrogator, then Janitor. The first success awards that professional and the remaining rolls are skipped. So in practice you almost never see a "double drop" from a single level.

The Three

Detective icon

Detective

1 target Rarest

Reveals the true alignment of one official: clean or corrupt. Cuts through any disguise or lie status. Reach for this when a single hard read would unlock the rest of the case.

Interrogator icon

Interrogator

1 target Mid

Forces a target to expose a teammate of the same alignment. If the target has no aligned partner left at the table, they self-reveal instead. Devastating against a corrupt cluster mid-game.

Janitor icon

Janitor

1 target Common

Resets a spent active ability on a target, making it usable again. Doubles the value of a Legal Advocate, Zoning Director or Finance Director read. Effectively turns one investigation into two.

Drop Rates

Effective per-level drop chance for each professional, accounting for the sequential roll order. The "Any Drop" column is the chance you walk away from a level with at least one professional.

Effective drop probability by level
Level Detective Interrogator Janitor Any Drop
12.0%3.9% 7.5%13.4%
64.0%6.7% 11.2%21.9%
105.6%8.9% 13.8%28.3%
157.6%11.5% 16.7%35.7%
Note Numbers are level-relative within the active act and reflect the standard campaign multiplier. Custom games and Endless Mode use the same base curve. Drop probability is capped at 50% per individual roll, which the curves do not approach in normal play.

Catch-Up Floors

A run that is unlucky on rolls would finish with too few professionals to handle the late-act difficulty curve. To prevent that, the final act of your build tier triggers a catch-up rule starting from level 9: if your run total falls below the per-tier floor, the rarest deficient professional is force-dropped instead of rolling.

Per-tier minimum guarantee
Tier Detective Interrogator Janitor Run Total
Demo (Act I)0 123
Early Access (Acts I–II)1 124

In a normal lucky run you will exceed the floor anyway and never trigger catch-up. The system exists for the bottom 10-15% of runs that would otherwise hit a wall in the late act with no tools left.