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Professionals

Hired professionals are one-shot consumables you carry between levels in a run. They earn you alignment reads, force corrupt teammates to expose each other or give you back a spent role ability. Each one is a single use, and the rarer ones drop rarely on purpose.

Overview

There are three professionals: Detective, Interrogator and Janitor. Each one targets a single official. They are earned at the end of a level via a probability roll and stored in your run-wide inventory.

The drop chance for each professional climbs as you progress through a campaign. Roll order matters: Detective rolls first because it is the rarest, then Interrogator, then Janitor. The first success awards that professional and the remaining rolls are skipped, so a level awards at most one professional.

The Three

Detective icon

Detective

1 target Rarest

Reveals the true alignment of one official: clean or corrupt. Cuts through any disguise or lie status. Reach for this when a single hard read would unlock the rest of the case.

Interrogator icon

Interrogator

1 target Mid

Points from a target to one other official on the same side who has not been arrested yet. It shows who, not which side: interrogating a clean official points at another clean one. If nobody on that side is left free, the target points at themselves. The pick comes from the seed, not the moment: on a shared seed, the same target with the same officials still free points at the same official. Devastating against a corrupt cluster mid-game.

Janitor icon

Janitor

1 target Common

Resets a spent active ability on a target, making it usable again. Only works on an official whose active ability has already been used. Doubles the value of a Legal Advocate, Zoning Director or Finance Director read. Effectively turns one investigation into two.

Using Professionals

  • The target must be an opened card.
  • Arrested officials can be targeted only in Easy. In Normal they are off limits, the same as for active abilities.
  • The same professional cannot be used twice on the same official. Different professionals on the same official are fine.
  • Default shortcuts: Z for Detective, X for Interrogator, C for Janitor. They can be changed in Settings > Controls.

Drop Rates

Effective per-level drop chance for each professional, accounting for the sequential roll order. The "Any Drop" column is the chance you walk away from a level with at least one professional.

Effective drop probability by level
Level Detective Interrogator Janitor Any Drop
12.0%3.9% 7.5%13.4%
64.0%6.7% 11.2%21.9%
105.6%8.9% 13.8%28.3%
157.6%11.5% 16.7%35.7%
Note Numbers are level-relative within the active act and reflect the standard campaign multiplier. Endless Mode does not climb further: every Endless level rolls at the level 15 rate. Custom games have no drops; you choose the professionals in the Custom Game setup. Drop probability is capped at 50% per individual roll, which the curves do not approach in normal play.

Catch-Up Floors

A run that is unlucky on rolls would finish with too few professionals to handle the late-act difficulty curve. To prevent that, the final act of your build tier triggers a catch-up rule from level 10 onward: if the number of a professional you have earned during the run (not the number still in your inventory) is below the per-tier floor, the rarest deficient professional is force-dropped instead of rolling. Endless does not use catch-up.

Per-tier minimum guarantee
Tier Detective Interrogator Janitor Run Total
Demo (Act I)0 123
Early Access (Acts I–II)1 124

In a normal lucky run you will exceed the floor anyway and never trigger catch-up. The system exists for the bottom 10-15% of runs that would otherwise hit a wall in the late act with no tools left.